mib - Dienstag, 13. November 2001 - 15:02 |
nach dem gestrigen Ausbruch bei sehr grossem Volumen will ich doch endlich Acclaim (AKLM) auch in's Auslandsdepot aufnehmen, daher Kauf von 250 Stk. Acclaim Entertainment (AKLM, WKN 877224) zu 6.65 Eu in Stuttgart (Anm.: dieser Kurs liegt bei guten Umsaetzen etwas oberhalb des gestrigen US-Schlusskurses). AKLM ist ein amerikanischer Viedospieleproduzent, der den turnaround geschafft hat und im Branchenvergleich (noch) sehr guenstig bewertet ist. Zahlreiche Informationen zur Branche sind im thread Take Two (TTWO) zu finden. Gruss - Mib |
stephan - Dienstag, 13. November 2001 - 16:31 |
Hi mib, Sehe ich das richtig das du durch ein technisches Signal zugeschlagen hast? Naja, die Branche hast Du ja schon lange im Blick. Selbst mein Favorit ERTS (denn ich u.a. aufgrund von JR's Bedenken und der hohen Bewertung verkauft hatte) ist noch immer schön in der Nähe der Höchstkurse. Ich persönlich werde wohl bei aktzeptabler Bewertung nur den Marktführer kaufen. AKLM scheint aber auch in der Spielergemeinde einen guten Ruf zu haben, erschreckend ist nur das sie im Januar aufgrund schlechter Zahlen unter 50 Cent notierten und hier wohl höchste Pleite Gefahr bei kurzfristigen Problemen besteht. Aber ich habe mich nicht mir dem Unternehmen beschäftigt, hoffentlich ist der Turnaround operativ vollzogen und einer gesunden Geschäftsentwicklung steht nichts im Wege(Die xbox sollte die Umsätze ja pushen!). Manchmal gibt es auch noch Chancen wenn sich eine Aktie schon innerhalb von 11 Monaten verfünfzehnfacht hat, nur werde ich diese nicht nutzen. Gruß Stephan PS: Ich habe nicht über deinen Einkaufskurs gemeckert! |
mib - Dienstag, 13. November 2001 - 16:43 |
du sprichst genau den Grund an, weshalnb ich AKLM nicht schon frueher gekauft hatte. Die sind grandios gelaufen und man sagt sich, - jetzt muss einfach nochmal ein Ruecksetzer kommen. Der kam aber leider nicht so richtig (und nach 911 hab ich's dann vorsichtig angehen lassen). Ich bin privat vor ein paar Wochen zu 5.20 Eu rein und nach dem Ausbruch mit riesigen Volumen gestern, hab ich gedacht, - na jetzt aber. Bei AMRN und MGAM war ich zu zoegerlich - haette ich bei $12 bzw. $13 kaufen koennen, - jetzt beide hoch in den 20ern. Fuer AKLM im Vergleich zu den anderen spricht die moderate Bewertung - ERTS ist doch irrsinnig hoch bewertet, - da sehe ich einfach nicht mehr viel Spielraum. Gruss - Mib |
mib - Freitag, 30. November 2001 - 18:16 |
stay tuned.... :-( 11:59AM Acclaim (AKLM) 4.30 -1.36 (-24%): Issue experiencing sharp sell-off. Hearing that weakness in response to Dow Jones headline that company's auditor reiterates its "going concern" doubt. |
mib - Freitag, 30. November 2001 - 18:19 |
Acclaim Entertain Auditor Reiterates Going Concern Doubt Updated: Friday, November 30, 2001 11:45 AM ET Printer-friendly version WASHINGTON (Dow Jones)--Acclaim Entertainment Inc.'s (AKLM, news, msgs) independent auditor KPMG LLP reiterated its doubt that the company can continue as a going concern in Acclaim's annual report filed late Thursday with the Securities and Exchange Commission. KPMG cited Acclaim's working capital and stockholders' deficits as of Aug. 31, the end of its fiscal year, and the recurring use of cash in operating activities as its reasons for issuing the going concern opinion. Acclaim warned that if it doesn't achieve overall projected revenue levels, it won't have enough liquidity in fiscal 2002 and will either require additional financing to fund operations or will need to make further expense reductions, such as the sale of assets and staff reductions. Acclaim also said it's negotiating with its lender to amend the financial covenants of its credit line. The company said it received waivers for some financial covenants it wasn't in compliance with as of Aug. 31, according to the filing. Acclaim makes software for use with interactive entertainment platforms. -Carrie DeLeon, Dow Jones Newswires; 202-628-7663 DOW JONES NEWS 11-30-01 11:45 |
mib - Freitag, 30. November 2001 - 18:34 |
werde wohl nachkaufen - das ganze ist ein alter Hut und der Kurssturz resultiert aus der Panik von Leuten, die durch Enron sensibilisiert sind... Mib |
mib - Freitag, 30. November 2001 - 18:49 |
Nachkauf von 200 Stk. Acclaim zu 5.00 Eu in Berlin |
stephan - Freitag, 30. November 2001 - 19:10 |
Hoffentlich wird dein Mut belohnt. Die Probleme sind wirklich alt, sogar mir war das auf den 1. Blick aufgefallen (Statement vom November): "AKLM scheint aber auch in der Spielergemeinde einen guten Ruf zu haben, erschreckend ist nur das sie im Januar aufgrund schlechter Zahlen unter 50 Cent notierten und hier wohl höchste Pleite Gefahr bei kurzfristigen Problemen besteht." Nur das die Gefahr aus Zahlungsunfähigkeit nichts von ihrem Schrecken verliert auch wenn das schon Jahre bekannt ist. Und nach der Kursverzehnfachung sind da sicherlich ne Menge Anleger drin, die dieses Risiko total verdrängt haben oder nur auf den Chart geguckt haben und jetzt total überascht sind, wo sie da gelandet sind. |
mib - Freitag, 30. November 2001 - 19:25 |
wenn die Zahlen erfuellt werden (und danach sieht es zur Zeit stark aus, da sich die AKLM Spiele gut verkaufen) ist AKLM mit Abstand der billigste Video-Gamer (PE'02 = ca. 10). Ausserdem macht AKLM GEWINNE! warten wir's ab.... Mib |
mib - Donnerstag, 6. Dezember 2001 - 23:45 |
10:33 ET USB on Video Game Co's : USB Piper Jaffray sees upside to video game co's following BBY's Q3 results, which featured strong growth in video game hardware and software. Firm sees Street ests for Dec qtr as too conservative for group (ATVI, ERTS, THQI, TTWO) and sees valuations as reasonable given 20-30% industry growth for next 3 years; expects shares to continue to rise. |
mib - Freitag, 7. Dezember 2001 - 15:13 |
ich glaube, MSFT kauft eher AKLM oder (viel teurer) ATVI..., - aber wer weiss... 07:11 ET Take-Two (TTWO) 14.28: Business Week reports that some pros are betting that, after entering the video-game hardware market, Microsoft now wants to become a player in game software, and may do so through acquisition. Publication highlighting TTWO as the most attractive of the game software makers, based on its strong product offering and attractive valuation. |
mib - Freitag, 21. Dezember 2001 - 18:28 |
nicht schlecht fuer einen kleinen Laden wie Acclaim! http://www.videobusiness.com/gamesell.asp |
mib - Sonntag, 23. Dezember 2001 - 19:11 |
Ein Wort zu Acclaim im auslandsdepot. Aufgrund technischer Schwierigkeiten wurde der Nachkauf nicht zu 5.00 Eu durchgefuehrt, weshalb der angegebene Einstandspreis im Depot deutlich hoeher ist. Das ganze hat damit zu tun, dass ich die Titel zu "meiner" US-ET kaufe, und nicht direkt sehen kann, zu welchem Preis in D tatsaechlich Umsaetze stattfanden. Das ist nun nicht sehr schoen, laesst sich aber auch mit vertretbarem Zeit- und Geldaufwand aller Beteiligten nicht aendern. Mib |
mib - Donnerstag, 10. Januar 2002 - 23:20 |
sehr schoene Zahlen von AKLM!!! AKLM bleibt immer mehr ein STRONG BUY AGGRESSIVE !!! Thursday January 10, 4:19 pm Eastern Time Press Release SOURCE: Acclaim Entertainment Acclaim Entertainment, Inc. Reports Profitable First Quarter Of FY 2002 Convertible Notes Reduced by 10%; Increases Guidance for Fiscal Year 2002 and Provides Guidance for Fiscal Year 2003 GLEN COVE, N.Y.--(BUSINESS WIRE)--January 10, 2002-- Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), a leading global video entertainment software developer and publisher, today reported profitable results of $17.4 million, or $0.21 per diluted share, in net earnings on net revenue of $81.0 million for the first fiscal quarter ended on December 2, 2001. The profit results were in line with previous guidance and analyst estimates. The Company maintains its previously stated guidance for fiscal 2002 of first half net revenues of $146.0 million, by increasing its second quarter fiscal year 2002 net revenue guidance by $5.0 million to $65.0 million. The increase of $5.0 million is attributable to the initial split shipment of Legends of Wrestling(TM) that occurred on the cusp of the first and second quarters of fiscal year 2002. ``The first quarter was a solid quarter for the Company,'' said Gregory Fischbach, Chief Executive Officer of Acclaim. ``Although we did not break a hit, our product line was well accepted by critics, retail and consumers. The bulk of our advertising dollars were spent very effectively in the weeks before Christmas, generating the sell through that retail expected, leaving us with few, if any inventory issues at the retail level.'' ``Throughout this holiday season, we saw the realization of our next-generation multi-platform strategy, as we had a dynamic portfolio for the PlayStation®2 computer entertainment system, and launch titles for the Nintendo GameCube(TM) and Microsoft Xbox(TM). During Christmas, we achieved 4% share of the PlayStation®2 market and 7% of the Nintendo GameCube market, as well as introduced our first of 12 titles for the Microsoft Xbox(TM).'' ``Domestically, we were excited by the success of two new brands that we launched, Burnout(TM) and Legends of Wrestling(TM), which we feel have the potential to become long-term franchises. Our international operations, also benefited during this holiday season, from the releases of three top-ten PlayStation®2 titles in England, Crazy Taxi(TM), Dave Mirra Freestyle BMX(TM) 2 and Burnout(TM).'' First Quarter Fiscal Year 2002 Operating Expenses Operating expenses for the first quarter of $31.6 million decreased 7.2% or $2.5 million from $34.0 million over the same period of the prior fiscal year. The decrease was attributable to a $4.4 million reduction in expenses previously accrued with respect to certain now expired intellectual property agreements. This was offset by a $2.0 million increase in TV and media marketing expenses to coincide with the launch of the Company's latest software titles. First Quarter Fiscal Year 2002 Gross Revenue By Platform Gross revenue by platform during the first fiscal quarter of 2002, primarily consisted of 128-bit software (84%); 32-bit software (6%); portable cartridges (8%) and personal computer games and other (2%). On a geographic basis, North American and International operations generated 70% and 30% of gross revenue, respectively. In addition, Acclaim's six internal development studios generated 42% of the Company's gross revenue during the quarter, of which All-Star Baseball 2002(TM), Crazy Taxi(TM), Legends of Wrestling(TM) and 18 Wheeler American Pro Trucker(TM) accounted for approximately 30% of total revenue. Profitable performance for the first quarter of fiscal 2002 was highlighted by the releases of 13 SKU's: Burnout(TM), Legends of Wrestling(TM), Jeremy McGrath Supercross(TM) World, Paris-Dakar Rally(TM) and 18 Wheeler(TM) American Pro Trucker for the PlayStation®2 computer entertainment system; All-Star Baseball 2002(TM), Dave Mirra Freestyle BMX(TM) 2, Crazy Taxi(TM) and XG3 Extreme-G Racing(TM) for the Nintendo GameCube(TM); Dave Mirra Freestyle BMX(TM) 2 for Microsoft's Xbox(TM) video game console and Nintendo's Game Boy® Advance; and Mary-Kate and Ashley: Crush Course(TM) for Game Boy® Color and PC. Furthermore, the continued sale of catalog products and ongoing success of Dave Mirra Freestyle BMX(TM), Crazy Taxi(TM), ATV: Quad Power Racing(TM) and the Mary-Kate and Ashley brands across multiple formats, continued to contribute to a profitable quarter. Reduction of Convertible Notes In the early part of its 2002 fiscal year, $3.0 million of the Company's 10% convertible subordinated notes were converted to equity, reducing the total outstanding amount to $26.2 million, which are due at maturity on March 1, 2002. Based on its fiscal 2002 operating plan projections, the Company expects to generate sufficient positive cash flow from operations to meet its currently projected cash and operating requirements for the next twelve months, including the repayment of the subordinated notes at maturity. The projections assume the Company meets its sales forecast by successfully achieving its planned product release schedule, continues to realize savings from its previously implemented expense reductions and continues to enjoy the support of its lead lender and vendors. Revised Fiscal 2002 Net Revenue and Earnings Guidance The Company has increased its net revenue guidance by $10.0 million to $301.0 million for its fiscal year 2002, representing a 52% increase over its fiscal year 2001 net revenues of $197.6 million. The Company has also increased its net earnings guidance by $6.6 million to $38.6 million for its fiscal year 2002, representing an approximate 166% increase over its fiscal year 2001 earnings before extraordinary items of $14.5 million. The following chart outlines the Company's revised guidance for its fiscal year 2002: ACTUAL PROJECTED ---------------------------------------------------------------------- Q1 Q2 Q3 Q4 FY02 FY03 ----- ----- ----- ----- ------ ------ Net Revenue $81.0 $65.0 $65.0 $90.0 $301.0 $379.0 Net Earnings $17.4 $5.0 $2.8 $13.4 $38.6 $66.0 (a)EPS (Fully Diluted) $0.21 $0.06 $0.03 $0.15 $0.44 $0.75 ---------------------------------------------------------------------- (a) Note: Based on weighted average of 88.1 million fully diluted shares Fiscal Year 2003 Net Revenue and Earnings Guidance The Company is estimating that it will achieve net revenue of $379.0 million during its fiscal year 2003; representing a 26% increase over the revised estimated fiscal year 2002 net revenue guidance. In addition, the Company is estimating net earnings of $66.0 million or $0.75 per diluted share, which represent 71% and 70% increases, respectively over fiscal year 2002 guidance. In fiscal 2003, the Company expects to release 62 SKU's, including 17 for PlayStation(R)2; 14 for Nintendo's GameCube(TM); 18 for Microsoft's Xbox(TM) and 13 for Nintendo's Game Boy(R) Advance; representing a 24% increase in its schedule over fiscal year 2002. Acclaim will launch several new brands during the year, including Vexx(TM) (formerly known as Jinx), the highly anticipated next-generation title from the Company's internal studio. "Fiscal year 2003 represents the largest growth opportunity in the history of our company, and Acclaim possesses the brands, technology and vision to seize that opportunity," concluded Fischbach. Fiscal 2002 Second Quarter Release Schedule During the second quarter of its fiscal year 2002, Acclaim intends to release 8 SKU's: PlayStation(R)2 computer entertainment system: - All-Star Baseball(TM) 2003 - ESRB Rated "E" - Shadow Man(TM): 2econd Coming - ESRB Rated "M" Nintendo GameCube(TM): - 18 Wheeler(TM) American Pro Trucker - ESRB Rating Pending - All-Star Baseball(TM) 2003 - ESRB Rated "E" - Jeremy McGrath Supercross(TM) World - ESRB Rated "E" - NFL QB Club 2002 - ESRB Rated "E" Microsoft's Xbox(TM) video game console: - All-Star Baseball(TM) 2003 - ESRB Rated "E" Nintendo Game Boy(R)Advance: - NBA JAM 2002 - ESRB Rated "E" Fiscal 2002 Third Quarter Release Schedule During the third quarter of its fiscal year 2002, Acclaim intends to release between 12-14 SKU's, including two titles for the PlayStation(R)2 computer entertainment system and two titles for the Nintendo Game Boy(R) Advance, which will be announced shortly. PlayStation(R)2 computer entertainment system: - Chris Edwards Aggressive Inline(TM) - ESRB Rating Pending Nintendo GameCube(TM): - Legends of Wrestling(TM) - ESRB Rated "T" - Burnout(TM) - ESRB Rated "E" Microsoft's Xbox(TM) video game console: - Legends of Wrestling(TM) - ESRB Rated "T" - Burnout(TM) - ESRB Rated "E" Nintendo Game Boy(R) Advance: - All-Star Baseball(TM) 2003 - ESRB Rating Pending - Mary-Kate & Ashley Girls Night Out(TM) - ESRB Rated "E" - Punch King(TM) - ESRB Rating Pending Safe Harbor Statement This press release contains forward-looking statements. The forward-looking statements included here are based on current expectations that involve a number of risks and uncertainties, as well as on certain assumptions. Such statements regarding future events and/or the future financial performance of the Company are subject to certain risks and uncertainties, such as the timing of console transitions, delays in the completion or release of products, the continued support of the Company's lead lender and vendors, the availability of financing, the achievement of sales assumptions as projected, the continuation of savings from expense reductions, the risk of war, terrorism and similar hostilities, the possible lack of consumer appeal and acceptance of products released by the Company, fluctuations in demand, that competitive conditions within the Company's markets will not change materially or adversely, that the Company's forecasts will accurately anticipate market demand and the related impact upon liquidity and its ability to service its debt obligations should any of these risks occur. Assumptions relating to the foregoing involve judgments with respect to, among other things, future economic, competitive and market conditions, and future business decisions, all of which are difficult or impossible to predict accurately and many of which are beyond the control of the Company. Although the Company believes that the assumptions underlying the forward-looking statements are reasonable, the business and operations of the Company are subject to substantial risks and uncertainties that increase the uncertainty inherent in the forward-looking statements. These and other risks and uncertainties are detailed from time to time in Acclaim's reports filed with the Securities and Exchange Commission and should be referred to. About Acclaim Entertainment Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a leading worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems. Acclaim owns and operates six studios located in the United States and the United Kingdom which includes a motion capture and recording studio in the U.S., and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Germany, France, Spain and Australia. The Company uses regional distributors in Japan and the Pacific Rim. Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues "special edition" comic magazines from time to time to support its time valued brands, Turok and Shadow Man. Acclaim's corporate headquarters are in Glen Cove, New York and Acclaim's common stock is publicly traded on NASDAQ.SC under the symbol AKLM. For more information please visit our website at www.acclaim.com. Notice of Conference Call The Company has scheduled a conference call to discuss its operating results for the first fiscal quarter ended December 2, 2001 following the market close on Thursday, January 10, 2002 at 5:00 PM Eastern Daylight Time (EDT). Individuals in the U.S. who want to listen to the conference call can dial (800) 388-8975. Overseas callers need to dial (973) 694-2225. All parties should dial in five to ten minutes prior to the scheduled teleconference time. A rebroadcast of the call will be available starting at 7:00 PM EDT on January 10, 2002, through 5:00 PM on Thursday, January 17, 2002. The replay of the conference call can be accessed by dialing (800) 428-6051, and when prompted, enter the PIN number 220250. Overseas callers should dial (973) 709-2089 to hear the rebroadcast and use the same PIN number 220250. Acclaim's conference call is being webcast by CCBN and can be accessed at Acclaim's web site at http://www.acclaim.com. In addition, it will be distributed over CCBN's Investor Distribution Network to both institutional and individual investors. Individual investors can listen to the call at www.companyboardroom.com or by visiting any of the investor sites in CCBN's Individual Investor Network such as America Online's Personal Finance Channel, Fidelity Investments(R) (Fidelity.com) and others. Institutional investors can access the call via CCBN's password protected event management site, StreetEvents (www.streetevents.com). To listen to the live call, please go to the web site at least 15 minutes before the scheduled time to register, and download and/or install any necessary audio software. A replay on the CCBN site will be available until Thursday, January 17, 2001. "PlayStation"' and the "PS"' Family logo are registered trademarks of Sony Computer Entertainment Inc. NINTENDO GAMECUBE AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO.(c)2001 NINTENDO. Xbox and Microsoft are trademarks of Microsoft Corp. ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED BALANCE SHEETS (In thousands) December 2, 2001 August 31, (Unaudited) 2001 Assets -------------- ----------- Current Assets Cash $ 21,724 $ 26,797 Accounts receivable, net 79,188 49,074 Inventories 9,880 4,043 Prepaid expenses 7,043 4,816 --------- --------- Total Current Assets 117,835 84,730 --------- --------- Other assets 40,911 40,900 Total Assets $ 158,746 $ 125,630 ========= ========= Liabilities and Stockholders' Deficit Current Liabilities Trade accounts payable 35,769 33,630 Accrued selling expenses 6,978 7,284 Other current liabilities 99,367 86,929 --------- --------- Total Current Liabilities 142,114 127,843 --------- --------- Long-term liabilities 17,872 18,142 Total Liabilities 159,986 145,985 --------- --------- Stockholders' Deficit Common stock 1,580 1,546 Additional paid-in capital 269,605 267,436 Accumulated deficit (270,212) (287,573) Treasury stock (2,213) (1,764) Accumulated other comprehensive loss - - --------- --------- Total Stockholders' Deficit (1,240) (20,355) --------- --------- Total Liabilities and Stockholders' Deficit $ 158,746 $ 125,630 ========= ========= ACCLAIM ENTERTAINMENT, INC AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (In thousands, except per share data) Three Months Ended December 2, 2001 2000 -------- -------- Net revenues $ 81,011 $ 72,039 Cost of revenues 29,212 24,058 Gross profit 51,799 47,981 Operating expenses Marketing and selling 11,741 11,962 General and administrative 10,522 10,598 Research and development 9,292 11,456 -------- -------- Total operating expenses 31,555 34,016 -------- -------- Earnings from operations 20,244 13,965 -------- -------- Total other expense, net (3,022) (2,909) -------- -------- Earnings before income taxes 17,222 11,056 Income tax provision (benefit) (139) 251 Net earnings 17,361 10,805 ======== ======== Net earnings per share: Basic $ 0.22 $ 0.19 ======== ======== Diluted $ 0.21 $ 0.18 ======== ======== Weighted average common shares outstanding: Basic 77,916 56,166 ======== ======== Diluted 88,109 65,772 ======== ======== -------------------------------------------------------------------------------- Contact: Acclaim Entertainment, Glen Cove Gerard F. Agoglia, 516/656-5000 gagoglia@acclaim.com or Alan B. Lewis, 516/656-5000 alewis@acclaim.com |
mib - Donnerstag, 13. Juni 2002 - 16:41 |
comments from Piper... Acclaim Entertainment, Inc. (AKLM - #) – Outperform During a very well attended meeting Acclaim management outlined its business plan for the coming year. Key takeaways include: · Current quarter product shipments are on track for release. · We are comfortable with Q402 estimates. · Turok remains on track to ship September 1, 2002. · We believe fiscal 2003 estimates are conservative and will move higher over the next one or two quarters. · We believe AKLM is one of two or three names in the sector that could experience significant multiple expansion during the next 12 months. We would be aggressive buyers at current levels. · Reiterate Out Perform rating and $7 Price Target (15x FY02 EPS). |